Adaptive Foveated Ray Tracing Based on Time-Constrained Rendering for Head-Mounted Display
نویسندگان
چکیده
Ray tracing-based rendering creates by far more realistic images than the traditional rasterization-based rendering. However, it is still burdensome when implemented for a Head-Mounted Display (HMD) system that demands wide field of view and high display refresh rate. Furthermore, presenting high-quality on HMD screen, sufficient number ray sampling should be carried out per pixel to alleviate visually annoying spatial temporal aliases. In this paper, we extend recent selective foveated tracing technique Kim et al. [1], propose an improved real-time realizes effect classic Whitted-style system. particular, combining hardware-based acceleration time-constrained scheme, show fast possible well suited human visual systems.
منابع مشابه
Foveated Real-Time Ray Tracing for Head-Mounted Displays
Head-mounted displays with dense pixel arrays used for virtual reality applications require high frame rates and low latency rendering. This forms a challenging use case for any rendering approach. In addition to its ability of generating realistic images, ray tracing offers a number of distinct advantages, but has been held back mainly by its performance. In this paper, we present an approach ...
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ژورنال
عنوان ژورنال: ????????????
سال: 2022
ISSN: ['2222-5250']
DOI: https://doi.org/10.15701/kcgs.2022.28.3.113